Game Megaman X9
.: 8 May 2008, Mode(s) Mega Man X, known in Japan as Rockman X, is an - video game developed and published by for the (SNES). It was the first Mega Man game for the console and the first game in the series, a spin-off of the that began on the SNES's predecessor, the (NES). Mega Man X was first released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and 'Reploids', robots capable of thinking, feeling, and growing like their human creators.
Because of these complex attributes, many Reploids are prone to destructive, criminal activity and are thereafter referred to as 'Mavericks'. The plot of the game follows the protagonist, an android member of a military task force called the 'Maverick Hunters'.
With the help of his partner, X must thwart the plans of, a powerful Maverick leader wishing to bring about. With the transition to more advanced gaming hardware, series artist explained that the development of Mega Man X involved reinventing Mega Man through gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NES Mega Man games that came before it, Mega Man X is a standard action-platform game where the player takes control of the eponymous character and must complete a set of eight, initial stages in any order desired. Defeating the character at the end of each stage grants the player one new weapon that can then be toggled and used at will for the remainder of the game. However, Mega Man X adds a number of new features and makes radical changes to the original gameplay mechanics of previous releases in the series.
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These include allowing the player to dash along the ground, scale walls, and obtain armor attachments which grant special abilities. Mega Man X has met with positive reviews for its gameplay, sound, and graphics, as well as its attempt to augment the aging Mega Man franchise. A longterm commercial success on the SNES, Mega Man X has since been to (PCs) and mobile devices, included in the North American for the and (PS2), and released on the download service for the, the, and the. The game also received a on the (PSP) titled Mega Man Maverick Hunter X. Re-released Mega Man X in the in September 2017 as part of the company's. See also: Mega Man X takes place in an unspecified time during the 22nd century (2120) and approximately 100 years after the. A human named discovers the ruins of a research facility that had once been operated by the legendary robot designer.
Among the ruins, Cain finds a large capsule which contains a highly advanced robot with human-level and emotions, and even, the likes of which the world has never seen before. Light had wished to instill within his creation reasonable sanity, good nature, and an understanding of the more controversial aspects of human. The robot was buried while running a 30-year program to ensure these features. Cain spends the next several months studying the robot, who is named, or simply 'X'. Cain decides to duplicate X and, within several months, completes the first 'replicate ' or 'Reploid', a robot who can think, feel, learn, and grow exactly like a human. Within the year, the design is standardized and Reploids are mass-produced. However, with the free will given to a Reploid comes the possibility of criminal activity; such rogue Reploids are branded as 'Mavericks' by law-abiding citizens.
As the public outcry against the few Maverick incidents becomes too great to deny, the government steps in, and under the advice of Dr. Cain, forms an elite military organization called the 'Maverick Hunters'. The Hunters are to capture or disable any Reploids that pose a threat to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed.
To lead this group, Cain designs a very advanced Reploid, thought to be immune to whatever defect causes Mavericks. This robot, named, heads the Hunters for some time before ultimately becoming a Maverick himself, alongside the vast majority of the other Hunters. Sigma seizes control of a small island, driving out all human occupants.
Claiming that the humans are inferior and that they are limiting the growth and potential of Reploids, he calls for his followers to begin a massive effort. X, guilt-ridden at having helped design such a dangerous race, joins forces with the only other remaining Hunter, in order to stop Sigma at any cost.
While on a mission involving a Maverick attack on a highway, X encounters, a mercenary Maverick working for Sigma who pilots a tank called 'Ride Armor'. Unable to defeat Vile, X is saved at a critical moment by Zero, forcing Vile to retreat. Zero then offers encouragement to the less combat-savvy X after the battle.
X proceeds to track down and exterminate eight of Sigma's most powerful Mavericks, then rendezvous with Zero outside Sigma's stronghold. Inside the compound, X finds that Zero has been captured by Vile. Another battle ensues, ending similar to their first meeting with X at Vile's mercy.
Zero suddenly breaks free of his restraints, latches onto Vile, and self-detonates, destroying his own body and the Maverick's Ride Armor. Shocked over Zero's sacrifice, X regains his strength and finishes off Vile. Zero encourages his comrade once again, and succumbs to his damage. Now more determined than ever, X fights his way to Sigma, destroys the Maverick leader, and escapes the island fortress as it explodes and sinks. As he returns to base, X reflects on the events that have unfolded, questioning Zero's sacrifice, his own decision to fight, and the ongoing war with the Mavericks. After the credits, a message from Sigma reveals that X merely destroyed a temporary body, and that Sigma's spirit lives on.
Sigma then says that he would gather new, stronger bodies to do his bidding, and he would see X soon. Gameplay. The player uses the villain Vile to battle enemies in the remake Mega Man Maverick Hunter X. An titled Mega Man Maverick Hunter X, or Irregular Hunter X ( イレギュラーハンターX) in Japan, was released worldwide for the between 2005 and 2008. With the launch of the PSP, Keiji Inafune and his team debated on whether or not to create a Mega Man X9. 'So, we decided that instead of going the X9 route, let's go back to the series' roots and rediscover what makes the X series so classic,' Inafune concluded. 'We felt that the best way to do that would be to make an X remake.'
Although the remake stays true to the original game in both gameplay and basic storyline, Maverick Hunter X features a total graphical overhaul with character models and backgrounds, a remixed soundtrack, and cutscenes. According to Yoshikawa, the character illustrations were updated to resemble both toys and the designs of. In addition to these changes, many power-ups in Maverick Hunter X, such as the armor capsules, are relocated to different levels.
The remake also has a few extras including an titled 'The Day of ' (which serves as a storyline prequel) and an unlockable mode to play through the game as the character Vile. Inafune implemented this mode to offer players a new perspective on the game through the eyes of a villain, feeling it would be 'too obvious and boring' given an option to play as Zero. Like the original game, Maverick Hunter X has received very positive reviews from critics, accumulating aggregate scores of 82% on and 79 out of 100 on. Although the game did not meet sales expectations, it was later made available as a download from the.
The Japanese and North American versions were also bundled in a special compilation with, a remake of the original. Capcom released a port of Mega Man X onto and compatible in Japan in 2007.
Mega Man X has also been made available for purchase on the service in Japan and North America in 2011 for the, and later in Europe in 2012, as well as for the in 2013 and the in 2016. The game was ported to the operating system in Japan as a free download on November 18, 2011. Another remake of Mega Man X was released on the ( and ) on December 21, 2011. This version is based on the mobile phone version of the game and features touch controls, support, and a challenge mode with 80 levels.
However, this version removed extra life power-ups, and separated the levels into chunks by black screen transitions, as opposed to the continuous scrolling of the original. Weapon and armor upgrades could also be purchased with actual money to ease the game's difficulty. ^ ' Mega Man: The Deluxe Database'. Elston, Brett (July 3, 2008). Retrieved December 25, 2010. Nintendo staff. Archived from (PDF) on June 14, 2011.
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Nintendo of America. Pp. 8–17, 102. Capcom (January 1994). X: I guess I'm not powerful enough to defeat him. Zero: X, you shouldn't expect to defeat him; he is designed to be a war machine.
Remember, you have not reached full power yet. If you use all the abilities you were designed with, you should become stronger.you may even become as powerful as I am. Capcom (January 1994). Zero: X, I've taken too much damage.Auto repair systems can't handle it.my power is fading fast.Your power is greater than I thought.
Maybe you can destroy Sigma. Capcom (January 1994). Narrator: The war has ended for now and peace has been restored. But those who sacrificed themselves for the victory will never return. Exhausted, X gazes at the destruction he helped cause and wonders why he chose to fight.
Was there another way? Standing on the cliff, the answers seem to escape him. He only knows that he'll fight the Mavericks again before he finds his answer.
How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure. ^ Slasher Quan (January 1994). 'ProReview: Mega Man X'. Infotainment World, Inc.
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Game Megaman X4
Sulic, Ivan (February 4, 2005). Retrieved December 25, 2010. Theobald, Phil (September 17, 2005).
Retrieved May 8, 2010. ^ Castro, Juan (January 31, 2006). Retrieved December 25, 2010.
Megaman X9 Game
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(in Japanese).
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