Mugen Storm Character S

This is a guide to convert a character from Winmugen to MUGEN 1.0 (Doh'!). All the steps required in order to fully adapt any character are here (I GUESS!) so. If I forgot any needed point please post a line here because I'm writing this while drinking Coke so I can't guarantee 100% success. - STEP 1: The.DEF file.Set the version to 1.0. Example: 'mugenversion = 1.0' - Add new localcoord parameter (This goes inside the info section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc.). This parameter will scale your whole character to 0.5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480.

  1. Igre Naruto Mugen Storm 4
  2. Papyrus

Nano Storm is one of the many Archive Edition stages created by MOTVN which are currently been. This category should contain characters that have been made for the M.U.G.E.N engine.

Any other value, well. It's just simple maths (1280x960 would be FULL HD which would mean 0.25 in scaling). Example: 'localcoord = 320,240' for a low resolution character. Add the palette keymap section.

This determinates which button corresponds to which palette (The palette order parameter IS still used so don't worry). The basic text to paste is. STEP 2: The.CNS file.The movement section has new parameters to be added. You don't really need to USE there parameters, just put them in that section. The common1.cns in the default character Kung Fu Man uses these parameters in the common states but you don't need to re-check and compare every state in the common1.cns because your states most likely have it's own velocity values already set.

Of course you can update your character accordingly to use the several 'const' triggers with these new parameters but it's quite a waste of time if you ask me when it comes to a character already coded before. STEP 3: The Hitdef fixing quest.Despite this being mentioned in the bugfix section of the mugen docs since RC1, this is probably the most overlooked step in any Winmugen to MUGEN 1.0 adaptation. It's quite a long step depending of how many hitdefs a character has but it's also quite a simple fix to do.

Mugen Storm Character S

This is the fixed bug description in the docs: CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.

Igre Naruto Mugen Storm 4

Basically this bug is usually 'fixed' on any character that's not version 1.0 but since you're trying to adapt a character TO MUGEN 1.0 then that means you WILL HAVE to manually fix EVERY SINGLE PAUSETIME parameter in EVERY HITDEF. Example: if Winmugen version has 'pausetime = 9,10' then MUGEN 1.0 version must have 'pausetime = 8,10'. - OPTIONAL STEP: Extra character coding.A new SCTRL can be added in order to set the character's palette. This SCTRL is usually pasted in statedef 5900 and is actually used to set a desired palette but the next coding is the usual piece of coding you will use to just set the palette you chose on the character select screen.

I'm mentioning this because most of the people who adapts a character to MUGEN 1.0 usually add this piece of coding. Quote;Default language victory quotes (optional).MUGEN 1.0.;If this section is included, the default language victory quotes must be in English. Quotes; Up to 100 victory quotes can be specified per language (victory0 - victory99) victory1 = 'You must defeat Tu Shou to stand a chance.'

Victory2 = 'You need a lot of training. Come back in ten years.' Victory3 = 'You look familiar. Did I see you on TV?' Victory4 = 'Your moves are too predictable.

You want to learn Kung Fu Palm? It's not for novices.'

Victory5 = 'That was a good workout.' Victory6 = 'I want to challenge more skilled fighters.' Victory7 = 'What do you mean my girlfriend is in another temple?' Some things you could add: - If the character has an AI, remove the old AI activation method (impossible commands or Winane) and change all occurences of var(59) by AILevel. If you set a localcoord to a value different from 320,240, you'll have to change the scale accordingly in the constants, to take into account this change (GGXX chars for example have scale=.5.5, but if you set the localcoord to 640,480, you'll have to change the scale back to 1,1).

Not sure about this since I've never tried, but I think this would make you have to change all the distance and vel parameters too no? One pixel in LR!= one pixel in HR. Unlike scale, localcoord affects every part of the character. Velocities, hitsparks, everything. If you're doing something accurate, you'll need to double or quadruple all velocity to get correct behaviour. Explods etc if positioned correctly will reposition based on your localcoord. You don't need to 'guess' their position like with scale. Rainbow superpro usb driver.

Mugen Storm Character SMugen Storm Character S

For those of you that like fancy HR hitsparks with low res characters there is a non 'i am adding an explod with fancy triggers' method doing this. Localcoord = 640,480 x.scale = 2 y.scale = 2 You get halved in scale after doubling yourself, and your HR hitsparks are only scaled down, because scale doesn't touch them. Quote State -2, special wq type = VictoryQuote triggerall = numenemy0 trigger1 =!time trigger1 = enemy,name!= 'Princess Meteo' trigger1 = enemy,name!= 'Princess Fine' trigger1 = enemy,name!= 'Bibin' trigger1 = enemy,name!= 'Cometto-san' trigger1 = enemy,name!= 'Ecoco' trigger1 = enemy,name!= 'Mother Brain by Endoedgar' value!= random%7 State -2, andtherest type = VictoryQuote triggerall = numenemy.

Name: The Mighty Thor Game origin: Custom sprites / Original Version: 0.93 - 2006-Jan-01 Sprite edits: Loganir & BlackDragon mgbr Code: Loganir Gameplay: MVSC custom gameplay Mugen version: Winmugen / Li nux / DOS Character profile: The son of Odin and Jord. Thor is the god of thunder and lightning and he can unleash his powers with each strike of his hammer Mjolnir. The powers of Thor: - -Weather Control: Tapping the magical enchant ments of his hammer Mjolnir, Thor can summon all storm elements.Strength: Thor can lift upwards of 100 tons, putting him in Marvel’s elite class. He also has incredible endurance, resistance to virtually all sickness and disease and can withstand and heal practically any wound.Inter-dimensional Travel: Mjolnir can open interdimensional portals, allowing Thor to travel between Earth, Asgard and other realms.Fighting: Thor is a highly skilled warrior who has had many centuries of battle to perfect his craft.Flight: Thor`s hammer, Mjolnir, is the vehicle through which Thor 'flies'. By throwing the hammer and grabbing its mystical leather thong, Thor is propelled by the hammer into flight. About this character: I’m a huge Thor fan and have been since I started reading comic books way back in the 80's.

I loved Walt Simonson arcs and I have collected every comic book with Thor's published in it, including all the ones that were released in my country. In that time, my friends and I played a lot of MvC in the arcades and I always wondered why Capcom only made Thor a striker instead of a full character.

Papyrus

This is a better word for how I felt. My disappointment turned into motivation and I started creating this character. So that’s it- after hundreds hours of sprite editing and coding, everyone can now play with Thor on mugen. I almost give up on this WIP because when I was editing for Thor, I used the style of shading that Alex from SF3 had (64 color), which was to edit an extreme pain in the ass, but I kept on going. I want to take this time and register here my many thanks to my brazilian friend Everton from MugenBR forums, the who give me a great help editing some animations in this long journey. Thanks buddy! We had lots of fun developing Thor stuff.

A reloaded version (2.0) is cooking and will be released in a near (or maybe not so) future. Improved VS gameplay, new animations, new ending, new hypers, new moves, and lots more. Probably, this will be the final release for the god of thunder in mugen. Character features:.

A.I. And TagBattle can be removed, open the ' thor.def' file in a text editor and follow the instructions - 5 winposes & 5 intros - 7 specials and 5 normal Hypers - Hyper Warriors of Asgard - Level 3 hyper featuring guest characters from the Asgard cast - Voices from 90's Cartoons by John Rhys Davies and some he dubed for LOTR games - Custom MvsC2 sparks Check the 'readme' file on the character package for a complete list of details and updates. INFO Classi c Thor: This char was made originally for DOS mugen and his gameplay and system are outdated by my standards.

A improved new version with many extras are on development.