Starcraft 2 Offline Patch

StarCraft 2 is a sequel to the real-time strategy game StarCraft. Download crack here: http://ge.tt/3PGevay/v/0. Version: v.2.1.3 US. The number Patch 2.1.3 for StarCraft 2: Wings of Liberty. The following description of the English-language updates. Workers will now only.

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StarCraft II 4.0 Patch Notes GENERAL. StarCraft II is now free to play!. The Wings of Liberty campaign is now free to all users. The Unranked ladder is now free for all users. The Ranked ladder can now be unlocked after achieving 10 “first wins of the day” or purchasing any campaign or War Chest (when available). All Co-op commanders are now available to play up to level 5. Raynor, Kerrigan, and Artanis are still free and can be played to max level.

Players who owned Wings of Liberty, Heart of the Swarm, Legacy of the Void, or Nova Covert Ops before October 31 2017 will receive an exclusive Ghost skin as well as three new portraits. Learn more in our. New Co-op Commander and Announcer: Han and Horner. The first duo commander, Mira Han and Matt Horner, combine the might of the Dominion military with the reckless and explosive power of Mira’s mercenaries. Learn more in our.

New Co-op Mission: Part and Parcel. We’re proud to incorporate the winning map of the contest into our official Co-op Mission rotation. Collect parts to assist General Davis in rebuilding her war machine to destroy hybrid monstrosities. Learn more in our. The Wings of Liberty, Heart of the Swarm, and Legacy of the Void ladders have now been consolidated into a single ladder using units, balance, and data from Legacy of the Void. The Expansion Level selection for Wings of Liberty or Heart of the Swarm balance games has been moved to Custom Melee.

New players logging into StarCraft II for the first time will now be brought to a new Welcome experience. Players can choose their RTS experience level. Beginner level players will be guided through the in-game tutorial. Players can choose to watch introduction videos or jump straight into Campaign, Co-op, or Versus mode.

The Profile has been refreshed and now includes information about Co-op Missions. The Co-op section has been refreshed for improved UI clarity. A new Random Commander option has been added. Weekly Mutations can now be played at Commander Level 1. The Multiplayer section has been renamed to “Versus.”.

The new Versus screen has been updated and reorganized with new visuals and improved UI clarity. 2017 Ladder Season 4 has begun!.

A new Siege Tank trophy top can now be earned from winning an Automated Tournament. A new “Auto Join” button has been added to the Arcade subsection of Custom, as well as the Arcade map info panels. Auto Join will search for an open lobby for the selected map, and if it cannot find one, it will open a new public lobby for that map with you as the host. Use the pulldown next to the button to set the mode to search for. The “Play Again” button has been brought back to the score screen for custom Melee and Arcade games. This button will search for an open lobby for the Map/Mode you just played.

If it can’t find one, it will create a lobby for you. The second set of portraits featuring remaining eight players who finished at the top of the WCS 2017 are now available to players who purchased War Chest: BlizzCon 2017. BALANCE General. Large mineral node values increased from 1500 to 1800. Smaller mineral node values remain the same at 900. Vespene Geyser values increased from 2000 to 2250.

Terran. Raven. Removed Auto-Turret, Point Defense Drone, and Seeker Missile abilities. Added Interference Matrix, Repair Drone, and Anti-Armor Missile abilities. Interference Matrix. Disables a Mechanical or Psionic unit rendering it unable to attack or use abilities for 6 seconds. Repair Drone.

Deploys a drone that automatically repairs nearby friendly mechanical units for 90 seconds. Repairs life at 12.6 life per second, drains 1 energy for every 3 life repaired. Anti-Armor Missile. Deploys a Missile which activates after 2 seconds and pursues the target units, dealing 30 splash damage upon contact and reducing armor of affected units by 3 for 21 seconds. New upgrade 'Enhanced Munitions'.

Research from Starport Tech Lab. Cost: 150 Minerals/150 Vespene Gas/79 seconds. Increases the Anti-Armor Missile's explosion radius by 20% and its tracking range by 50%. Liberator. No longer receives a sight range bonus after transforming into Defender mode but will receive vision of the targeted location.

Cyclone. First four shots will fire quickly for the Cyclone's Lock On ability. New upgrade 'Rapid Fire Launchers'. Research from Factory Tech Lab. Cost: 150 Minerals / 150 Vespene Gas / 79 seconds. Increases the attack speed of the first 12 shots of the Cyclone's Lock On ability. Ghost.

Starts with the Cloak ability. Starting energy decreased from 75 to 50. New upgrade 'Moebius Reactor'.

Research from Ghost Academy. Cost: 100 Minerals/100 Vespene Gas/57 seconds. Increases starting energy of Ghosts by 25.

Factory Tech Lab. New upgrade 'Smart Servos'. Cost: 150 Minerals/150 Vespene Gas/79 seconds.

Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes. Marauder. Marauder projectiles now have a blue trail after Concussive Shells upgrade is applied. Widow Mine.

Widow Mines are now revealed while Sentinel Missile is on cooldown. Protoss.

Mothership Core unit removed. Nexus. Chrono Boost costs 50 energy and causes the target structure to operate 100% faster for 10 seconds. Nexus now has energy, 200 maximum.

Nexus starting energy is 50. 'Mass Recall' ability recalls units owned by the player in the target area to the Nexus. 50 energy cost. Warp out pause duration is 3.6 seconds. Warp in duration is 0.4 seconds. 130 second global cooldown for all Mass Recalls across all Nexus structures.

New defensive structure: Shield Battery. Recharges the shields of nearby friendly units. Warped in by Probes.

Requires Cybernetics Core. 75 mineral cost. 28.6 second warp in duration. 200 Shields/200 Health/100 Maximum and starting Energy. Restores shields of a single friendly unit within 6 range.

Shields restore at 50.4 shields per second, drains 1 energy for every 3 shields restored. Auto-cast affects units and Photon Cannons only. Mothership. 'Photon Overcharge' removed. 'Mass Recall' changed to 'Strategic Recall.'

. Strategic Recall will recall all player units in the target area to the Mothership. Strategic Recall does not have a cooldown and does not share a global cooldown with Nexus Mass Recall. Disruptor. Purification Nova will detonate when in contact with an enemy unit.

Damage remains at 145 (+55 shields). Damage radius remains at 1.5. Detonation radius is 0.25. Will not trigger on enemy structures or changelings.

Purification Nova cooldown reduced from 21.4 to 14.3 seconds. Observer. New ability 'Surveillance Mode.' . Increases vision by 25% and immobilizes the observer. High Templar.

New weapon 'Psi Blast.' . Weapon speed: 1.25. Targets ground units. Colossus. Thermal Lance base range increased from 6 to 7.

Thermal Lance damage changed from 12 to 10 (+5 light). Protoss ground weapon upgrades will add +1 to base and +1 to light. Extended Thermal Lance cost reduced from 200/200 to 150/150. Range upgrade increased Thermal Lance range by +2 instead of +3. Carrier.

Interceptor cost increased from 10 to 15. Stalker.

Particle Disruptors weapon damage changed from 10 (+4 Armored) to 15 (+6 Armored). Weapon speed changed from 1 to 1.54. Receives +2 base damage per level of Protoss Ground Weapon upgrades. Oracle. Revelation. Duration reduced from 43 to 30 seconds.

Stasis Ward. Will no longer affect Zerg larva or eggs. Stasis Ward has a 170 second timed life duration. Pulsar Beam weapon changed from Spell to Normal damage. Armor will now reduce the Pulsar Beam damage. Adept.

Shade sight increased from 2 to 4. Warp Prism. Visual effect added for units picked up by the Warp Prism. Zerg. Infestor. Undetected burrowed Infestors will be more visible on low graphics quality settings.

Infested Terrans. Infested Gauss Rifle damage reduced from 8 to 6.

Infested Gauss Rifle no longer targets air units. New weapon 'Infested Rockets.'

. Targets air units only.

Damage: 14. Period: 0.95. Range: 6. Prioritized over the Infested Gauss Rifle ground weapon. Zerg missile attack and ground carapace upgrades will affect Infested Terrans.

Fungal Growth. Slows the target's movement speed by 75%. Radius increased from 2.0 to 2.5. Overseer. New ability 'Oversight'. Increases vision by 25% and immobilizes the Overseer.

Viper. Parasitic Bomb. Damage increased from 60 to 120 over 7 seconds. Damage no longer stacks. 0.7 second delay before Parasitic Bomb effects begin. Swarm Host. Movement speed reduced from 4.13 to 3.15.

Lurker Den. Lurker Den is morphed from the Drone instead of the Hydralisk Den. Cost: 100 Minerals/150 Vespene Gas/86 Seconds. New upgrade 'Adaptive Talons'.

Reduces Lurker burrow time from 2 to 0.7 seconds and increase movement speed by 10%. Cost: 150 Minerals/150 Vespene Gas/54 Seconds. Hive requirement. Overlord. Movement speed increased from 0.82 to.902.

Afterwards, Evolved Pneumatized Carapace will increase the Overlord’s movement to the same value of 2.63. CO-OP MISSIONS Abathur. Brutalisks can now use Nydus Wurms. Alarak. Army shield color is now red. Dev Comment: Alarak and Fenix's shield color is now themed red for Tal'Darim and yellow for Purifier.

Vanguard. Now uses turret tracking. Dev Comment: Many units that can turn to face their enemies now do. These units should now feel more responsive. Artanis.

High Templar and Archons. Plasma Surge research now increases Psionic Storm’s radius by 50%, range by 2, and restores 50 shields to friendly units. Dev Comment: This research now matches the bonuses to that of the Legacy of the Void campaign's improved High Templar. Immortal. Now uses turret tracking.

Mastery: Speed Increases for Warped-In Units. Bug Fix: No longer causes buffs and debuffs to time out early. Tempest. Bug Fix: Weapon upgrades now grant +5 damage (up from +3). Dehaka.

Tyrannozors. Unit collision size has been reduced to match a standard ultralisk. Dev Comment: They should now be much more effective in combat (and in going up small ramps!). Greater Primal Wurm and Primal Wurm. Bug Fix: Knockback effect on unburrow no longer affects air units. Glevig:. Incendiary Acid ability is no longer on autocast by default.

Changing the state will carry over to subsequent summons. Fenix. Army shield color is now yellow.

Fenix Armor Suits. Base offline energy regeneration for all suits increased by +25%. All suits gained an addition +1 Armor and +1 Shield Armor. All suits gained an additional 5 damage.

Purifier Armaments research now increases all Fenix Armor Suits weapon damage by +15. Arbiter:. Made the stasis ability instant cast and castable while moving. Praetor:. Whirlwind damage increased to 70 per second. Now ignores enemy armor.

Dev Comment: Increased offline energy regeneration allows Fenix to use more of his abilities while keeping his suits-swapping mechanic intact: swapping frequently to be the most effective. We wanted to increase a few stats to hit a few critical break points in basic combat. His basic attacks will now one shot Zerglings and Whirlwind will one shot them with each damage tick (0.5 seconds). Fenix fears no Zerg!

These two changes also effectively buff the masteries in the first category. Research Costs.

50% reduction to most research costs. Does not affect common shared standard protoss research (Colossus Range, Observer speed, warpgate, etc). Remove gas cost on Kaldalis AI research. Total is now 100 minerals. Dev Comment: As mentioned in a previous, this is a major change to Fenix's economy and ramp up time. It should have a dramatic effect on his ability to ramp up as well as his overall power.

Champions. Champion AI transfer time reduced from 5 seconds to 1 second when killed. Dev Comment: Along with some bug fixes in a previous update, this should dramatically improve the responsiveness and effectiveness of champion transfers. Tactical Data Web.

Change all bonuses to scale based on supply instead of unit count. All buffs now stack up to 20 supply to reach max power. Dev Comment: This mechanic as also been buffed. Higher tier units now require less additional shells (ex: 4 Colossi instead of 10) to maximize the bonus effect. Avenging Protocol. The upgrade has been reworked. Champions gains attack and move speed (5% per supply) each time a host shell of their type is destroyed or a 25% speed increase when they transfer into new host shell.

Speed increases can stack up to 100% and last for 10 seconds if not refreshed. Dev Comment: Avenging Protocol now also grants bonuses to the champion when host shells of their type are destroyed. The duration of the bonuses also can be refreshed each time a shell is destroyed.

As discussed in a previous post, this is intended to alleviate the pressure to have champions dying first and often to benefit from this upgrade. Masteries.

New Mastery: Staring Supply: Increases the starting supply by 1 per point. Removed research cost reduction mastery. Dev Comment: Now that Fenix's unique research upgrade costs have been dramatically reduced, he no longer needs a cost reduction mastery.

Instead he gains a subtle but powerful new macro mastery which gives him a big boost in econ ramp up speed. Carrier. Interceptors now cost 15 minerals.

Dev Comment: Long ago we defaulted interceptors to autocast for campaign and coop. We were worried that an ability on autocast that spent money would be detrimental and confusing to some players, so we made interceptors free. Multiplayer interceptors have been autocast for a while and it seems to be working out, so we're matching the multiplayer interceptor cost and leaving build interceptors on autocast. Conservator. Increase radius of Protective Field By 1. Increase duration of the field to 15 seconds (30 with upgrade). Cooldown reduced to 20 seconds.

Phasing Mode. Channels a larger protective field centered on itself that lasts indefinitely. Removed the ability to cast the field while in this mode.

Dev Comment: We added a new mechanic to phase mode which channels a field indefinitely. The conservator should be more interesting to use as well as gaining an overall buff in protective field up time. Immortal. Now uses turret tracking. Mojo. Tactical Data Web.

Redesigned: Increase stun duration by up to 2 seconds (100%) at max. Taldarin. Increase the radius of the graviton disruptor by 0.5 (to 2.5). Talis. Shield Armor. Increased to 1. Tactical Data Web:.

Redesigned: Ricochet Glaive cooldown reduced by up to 5 seconds (100%) at max. Warbringer. Basic Attack. Area of Effect length increased by 100%. Tactical Data Web:.

Redesigned: Purification Blast cooldown reduced by up to 5 seconds (100%) at max. Karax. Immortal. Now uses turret tracking.

Carrier. Interceptors now cost 15 minerals. Nova. Siege Tank. Now uses turret tracking. Raynor. Battlecruiser.

Tactical Jump now requires vision. Dev Comment: We are standardizing Tactical Jump across all commanders to require vision. Raynor can still use Orbital Scan to jump anywhere, but other commanders will have to gain vision in other ways before jumping. The Hyperion is special and can still jump without vision.

Siege Tank. Now uses turret tracking. Mastery: Speed Increases for Drop Pod Units. Bug Fix: No longer causes buffs and debuffs to time out early. Factory. Drop Pods are now more lenient on valid rallied drop locations similar to the barracks.

Stukov. Infested Diamondback. Caustic Mucus. Damage increased from 5 to 20 damage per second. Tooltip now states the damage done.

Fungal Snare. Increase cast range to 8. Now shows a range indicator. Infested Siege Tank. Range while rooted increased from 13 to 18. Dev Comment: We're buffing Stukov's mech a bit to strengthen their roles. Swann.

Siege Tank. Now uses turret tracking.

Hercules. Tactical Jump now requires vision. Vorazun. Mastery: Speed Increases during Time Stop. Bug Fix: No longer causes buffs and debuffs to time out early.

Enemies. Bug Fix: Banelings should now properly trigger the following on death effects:. Drop Assimilation Aura resources (Kerrigan). Drop Bio Mass (Abathur). Spawn Locust (Abathur).

Drop Essence (Dehaka) STARCRAFT II API. New features have been added to the StarCraft II API. A new rendered interface is now available on all platforms, including Linux. A new option has been added to create and load save points in the game simulation.

A new function has been added to the Game Data API for downloading anonymized ladder replays. For more information, see the release notes on our. STARCRAFT II EDITOR. 4.0 Galaxy Changes and Optimizations. The virtual machine has been heavily optimized and refactored. Trigger specific loop optimization behavior has been modified in the following triggers:.

ForEachInteger. ForEachInteger2. PickEachInteger. IntLoopCurrent. ForEachPlayerInGroup. PickEachPlayerInGroup. PlayerGroupLoopCurrent.

ForEachUnitInGroup. PickEachUnitInGroup. UnitGroupLoopCurrent. switch/switchcase Dev Comment: These changes now require that IntLoopCurrent, PlayerGroupLoopCurrent, and UnitGroupLoopCurrent be “lexically” rather than “dynamically” scoped within their loops. For example, before, you may have had a trigger that had an outer ForEachInteger, ForEachPlayerInGroup, or ForEachUnitInGroup, and an inner function that would call a trigger that would access IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent. Moving forward, you will need to either make sure to call these triggers consecutively with each other or pass in IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent as a parameter to your trigger that uses the loop iteration. These modifications include a modified code generation upon sc2maps being saved or resaved within the editor.

Maps that were made using the older Galaxy system are backwards compatible with the new Galaxy if they aren't resaved, but they won’t have loop optimizations. The TriggerDebugInterface has been revamped to adhere to the new modifications. UI Editor Changes. Removed the FrameView from the UI Editor. Changed to always save your layout xml in whatever form it is in.

Added xml error message output during saving layout files when an error occurs. Mod Changes. Moved Buildings, Effects, Portraits, Doodads, Units, and TerrainObjects from Liberty campaign mod to Liberty mod. Interface Changes. Added Enable Dark Editor Theme general preference option checkbox. This will currently toggle on and off a dark mode when editing xml. BUG FIXES User Interface.

Fixed a display issue where certain sprays could appear as decals in game. 1v1 Teams with random race in the ladder summary now display the proper background image. Fixed an issue where refreshing the open lobbies list in Custom would cause the list to stop applying map filters Campaign. Wings of Liberty. Fixed an issue where in game cinematics could freeze. Nova Covert Ops. Loading an auto save from Sudden Strike no longer causes the objective timer to gray out.

Co-op Mission. Commanders. Abathur. Devourer and Guardian now properly appear in the hotkeys menu. Artanis.

Artanis’ Tempests now properly receive 5 damage per upgrade. Dehaka. Structures now play proper bleeding effect when reaching low health.

Dehaka’s portrait now properly appears when responding to attack waves and objective orders. Swann. Updated a tooltip description for Swann’s Engineering Bay. Map.

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Oblivion Express. Dehaka’s Tyrannozors can now path through narrow paths properly in Oblivion Express.

Rifts to Korhal. Fixed an issue where units could be spawned in unintended locations.

Gameplay. Fixed an issue where a queued Abduct command on a target unit would prevent other Vipers from being able to cast Abduct on the same target unit.

The first mission pack for Nova: Covert Ops is now available!. The first mission pack consists of three missions and can be accessed by selecting Campaign Nova: Covert Ops.

Assuming the role of Nova Terra, re-immerse yourself in the Koprulu sector, strategize against the Defenders of Man, and help Emperor Valerian Mengsk restore peace and unity to the Dominion. Customize your equipment, select special army upgrades, and utilize powerful psionic ghost abilities to work your way through each mission to victory. A new ghost unit skin is now available for those who had pre-purchased the Nova: Covert Ops mission bundle. Players who purchase the Nova mission pack or mission bundle but do not own any of the expansions in the StarCraft II trilogy have elevated access to the following components of StarCraft II: Starter Edition:. Ability to chat in Public Chat Channels. Ability to join and chat in Groups and Clans. Map publishing to the StarCraft II Arcade utilizing the full range of assets from all three StarCraft II expansions.

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Offline Play. For more information, see our. Chain of Ascension. A new Co-op Missions map, Chain of Ascension, has been added!. Fight off waves of enemies as you and your ally engage in a tug-of-war battle to achieve victory. For more information, see our. Vorazun.

Level 15: Strike from the Shadows. Cloaked Damage bonus has been reduced from 25% to 15%.

Cloaked Damage bonus now applies only to unit attacks and not abilities. The effect still applies to all allied units. Dark Templar & Shadow Guard. Shadow Fury damage changed from 35 to 25 (+15 to light). Trophy Tops. Trophy tops have been added. Trophy tops offer some visual variation on the headpiece of the Automated Tournaments winner’s trophy.

Trophy tops are limited-time rewards that are tied to the duration of a ladder season. The first trophy top to be added is a ghost-themed trophy top to commemorate the release of Nova Covert Ops. We plan to continue adding new trophy tops in future ladder seasons.

For more information, see our. The 30-minute time limit no longer applies for the final match of a tournament. StarCraft II now allows certain types of patching to be deferred so that the player can finish their current game before applying a new patch. When a new patch is available, a dialogue will appear in upper-right corner of the user interface indicating that the player must restart the StarCraft II application in order to apply the patch. The matchmaker will now force the “Best Match” setting in Options Language and Region Preferred Game Server for top ranked players. For more information on our reasoning behind this change, see our.

Improvements have been made to map loading times across all Void Campaign missions, Nova Covert Ops missions, and Co-op missions. A new CActorMinimap has been added:. This allows actors to be displayed in the minimap instead of in the game. An example of how this can be used is if we wanted to display an animating model on the minimap that automatically moves and rotates along with an associated actor in the game scene (for example, attaching a ping model to a unit that display on the minimap). Actors in the minimap are displayed using orthographic instead of a perspective projection. Unread whispers are now highlighted more visibly.

If the Chat Panel is minimized, notifications will now appear on the Chat Bar if new incoming whispers are received. The Chat Panel can now be used in-game. Performance optimizations have been made to in-game chat. Party members will no longer show up on the chat channel Members List until after they have accepted the party invite. Clicking on the clock will now toggle the display format between Standard Time and Military Time. Improvements have been made to the UI performance of the Matchmaking screen.

Slides in the Home Screen Carousel now load faster. Fixed an issue where pausing a tournament game could cause the winner of the game to still be eliminated from the tournament. Tournament Map Veto statistics now properly shows records from Tournament games and not for Ranked Ladder games. This fix now shows totals for 3-round and 6-round tournaments, instead of only the currently selected tournament type. The camera will no longer get stuck when using the Seek hotkey in a replay while moving the camera with drag scroll.

Players who wait to leave a timed Custom Game after the loser now still receive the proper race XP for the “Enemies Destroyed” category. Playing the Tutorial no longer generates a replay. Fixed a rare crash that could occur when playing Protoss on the Training stages.

Fixed an issue where clicking the middle mouse button while simultaneously moving the mouse would occasionally snap the mouse cursor to the center of the screen. The Ghost ability Steady Targeting now properly grants credit towards the “Professionals Have Standards” achievement. AI games no longer award 2v2 Versus AI achievements.

Fixed an issue where certain types of Rich Mineral Fields would not count towards the “The Rich Get Richer” achievement. Fixed an issue in Aiur Chef where Broodlings and Feederlings couldn’t be targeted or killed. Fixed an issue where accounts that owned all StarCraft II expansions were not getting the multiplayer XP bonus in IGRs. Fixed an issue where Offline Mode would be inaccessible if StarCraft II was launched with a bit version different from the one last used. Fixed an issue where some players in the Taiwan version of StarCraft II were prevented from toggling the Reduced Violence setting.

Fixed an issue in Windows 10 where exiting StarCraft II would override the system mouse pointer speed. Fixed and updated many tooltips and dialogues across all StarCraft II screens to address clarity, positioning, localization, and truncation issues. Fixed a rare hang that could occur when loading the first Prologue mission, Dark Whispers.

In the Prologue mission Dark Whispers, Zeratul’s warning transmissions will no longer overlap with other transmissions. In the mission Templar’s Charge, Alarak’s info panel no longer indicates that he has two swings per attack.

In the mission Templar’s Charge, Karax can no longer attack mineral and gas pickups. In the mission Amon’s Fall, fixed an issue where Amon would occasionally fail to re-center and be missing from the victory cutscene. Fixed an issue where the Archon or Dark Archon’s Reconstruction Beam ability would heal non-mechanical units. The armor tooltip for the Purifier Core Matrix no longer displays as Terran Vehicle Plating. Fixed an issue where changing the hotkey for Warp in Arbiter would not change the hotkey in game. Fixed an issue where incorrect faction units could spawn, making missions impossible to complete, after finishing the Legacy of the Void campaign and then restarting it.

Replaying a mission and adjusting army units from the Master Archives will no longer display units that are unavailable. Fixed an issue where the “Unrestricted Access” and “Sprinter Cell” achievements were not being granted if they were completed too close to their 11 and 15 minute marks. Fixed an issue where the achievements “The Back Door” and “Psionic Death” were not being properly rewarded. Fixed an issue where the achievement “Freeze the Day” was inconsistently crediting unit hits by Temporal Field. Fixed an issue where progress on the achievement “Hard to Kill” was being reset after each mission.

General. The following units and abilities no longer deal friendly fire splash damage:. Widow Mine. Spider Mine. Raven Seeker Missiles.

Ghost EMP. AI-controlled Tactical Nuke. The Science Vessel’s Irradiate ability now affects neutral creeps. Computer controlled Science Vessels will now properly cast Defensive Matrix. The Defiler’s Plague ability no longer affects Protoss shields. Fixed an issue where Swarm Hosts would sometimes fail to maintain attack distance and focus.

Unpowered Photon Cannons no longer display their detection icon and radius. Fixed a camera zoom issue that could occur if a Spear of Adun ability was active upon a mission’s completion. The F2 Select Army Units button now functions properly for allied army units of a player that has left the game. Fixed an issue where certain unit and structure upgrades were not being updated in the commander selection screen as they were being unlocked.

Fixed several issues where sounds would not properly play when using certain commander abilities. Several tooltip and localization errors across all Co-op menus, screens, and commanders have been fixed or clarified. Fixed an issue where the Ready/Play button could become disabled if a player that disconnects and reconnects leaves the party first.

Commanders. Artanis. Solar Bombardment now properly hits cloaked units. Artanis no longer loses solar energy when canceling Orbital Strike after not firing any shots. Artanis’ achievement “Finger of Death” is no longer attainable while playing as Karax. Karax.

Fixed an issue where the Solar Forge would not rebuild itself after being destroyed. Fixed a number of display issues that could occur with the Unity Barrier’s animation. The Unity Barrier buff no longer applies to Spider Mines. Charge now properly grants a movement speed bonus to Karax’s Sentinels. Fixed an issue where the Purifier Beam would receive the Energizer’s Chrono Beam effect. Khaydarin Monoliths now properly receive an attack speed increase from the Energizer’s Chrono Beam. The Cancel button in the Purifier Beam UI now works properly.

Fixed an issue where the Spear of Adun energy display could occasionally get stuck at 198 or 199. Fixed a number of issues where red textures would display on death animations when using Low graphics quality. Kerrigan.

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Ultralisks will no longer return to their original launch location if the target of a casted Burrow Charge moves out of position. Ultralisk Chrysalises can no longer be lifted by a Phoenix’s Graviton Beam. Nydus and Omega Worms will no longer make certain temporary units permanent. Large numbers of units entering a Nydus Network will no longer trigger an alert that the player has taken heavy losses.

Omega Worms no longer have reduced health when building two of them are built next to each other. Ability Efficiency no longer causes Assimilation Aura to cost -5 energy. Ability Efficiency now properly reduces Immobilization Wave’s cooldown by 20%.

Mineral pickups from Kerrigan’s Assimilation Aura are no longer box selectable. Raynor. Medics will now properly heal allied Zerg defensive structures. Medics will no longer get stuck near damaged non-defensive structures.

Medics will no longer heal-follow friendly units if issued a Stop command. Fixed a visual issue that could occur when units load in Bunkers while being healed by Medics. Swann. Upgrade Laser Drill Level 2 can now be properly bound to other keys.

Vorazun. Mind controlled Battlecruisers, Banshees, Vikings, and Ravens/Science Vessels no longer have the Ignite Afterburner ability.

The Dark Pylon’s Recall ability now works properly on mind controlled units. Fixed a display issue where the Strike from the Shadows debuff icon would be missing in certain cases. Zagara.

Zagara’s Banelings no longer explode when they are under air units. Fixed an animation issue that would occur when Zagara performs her normal attack. Scourge Nests will now properly show the Chrono Boost visual effect. Zerg Queens no longer use their melee attack animation when using their ranged attack. Maps. Rifts to Korhal.

Fixed an issue where Karax’s Khaydarin Monoliths could get the Pirate Ship bonus objective without aggroing any enemy creeps. Lock & Load. Additional defenses have been added to the rear locks, preventing certain commanders from completing this map very rapidly on Brutal difficulty. Wreckage created by Swann’s Immortality protocol will no longer progress the map objectives.

Fixed an issue where attack waves would occasionally retreat back to their own base. Switching from Low to Ultra graphics quality will no longer cause graphical issues. Several doodads and enemy structures on the map have been adjusted for clipping issues.

Fixed several areas on the map to more accurately reflect pathable and unpathable terrain. Fixed a graphical flickering issue that could occur when the Construct is killed with an Orbital Strike. Games on Lock & Load no longer generate multiplayer replays. Oblivion Express. Air units will no longer get stuck by air pathing blockers in certain areas of the map. Void Thrashing. Fixed an issue where enemy Lurkers would sometimes repeatedly play their burrow and unburrow animations.

Void Launch. Vorazun’s Dark Pylons can no longer cast Recall on shuttles. Fixed a display issue that could occur with pre-placed Protoss structures on the cracked ice texture. Fixed a number of display issues that could occur with creep spread in certain regions of the map.

Fixed an issue where red textures could appear around the map when the enemy is Zerg. Duplicate notifications no longer fire after the last Research Vessel is destroyed. Temple of the Past. Fixed a rare issue that could occur where Temple of the Past would not complete even after the victory conditions had been met. Fixed a number of display issues that could occur with Zenith Stones under the fog of war. General. On the map Ulrena, flying units can no longer become stuck on pathing blockers.

Fixed an issue on several ladder maps where Collapsible Rocks would be visible through the fog of war and on the minimap when destroyed. Pings on enemy vespene geysers now properly state an intent to attack the structure rather than to harvest from it. Fixed an issue where the Stalemate notification timer would show the incorrect amount of time remaining before the game ends. Particle effects will no longer linger around a Protoss structure that is unpowered. Abilities will now properly auto-cast if the target is in range even if there is no pathing to the target.

Terran. Cyclones will no longer move all the way into auto-attack range (range 5) after using the Lock On ability (range 7). Note that this does not prevent the Cyclone from inching forward while the ability is activating. Flying Barracks will now take a higher subgroup priority than Flying Factory and Flying Starport. KD8 charges now properly count towards a Reaper’s kill count. Battlecruisers will no longer add 700 resources lost to the game statistics when using their Tactical Jump ability.

Protoss. Fixed an issue where the Phoenix’s Graviton Beam would not work when targeting worker units entering a vespene gas structure. Fixed an issue where transforming a Gateway into a Warp Gate would occasionally stop the work animation of other production facilities.

Casting Photon Overcharge on a Pylon will no longer remove its Shield upgrades. Fixed an issue where the Pylon’s kill counter would only display if under the effect of Photon Overcharge. Box-selecting a Disruptor will no longer improperly select its Purification Nova projectile. The Judicator Pylon skin now correctly has Additional Team Color textures.

Fixed a number of consistency issues on the Disruptor’s tooltips. Zerg. Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam. Queens can now properly use their Transfusion ability on Infested Terran Cocoons. Fixed a number of graphical clipping issues that could occur with the Mutant Overlord skin. Fixed a number of visual issues that could occur when deleting a replay from the Replays screen. Fixed an issue where the starting date of Grandmaster League would be displaying incorrectly.

Fixed an issue where the Automated Tournaments sign-up screen was displaying season wins instead of total wins. Fixed an issue where the UI would disappear when upscaling the client into certain resolutions while in windowed mode. Fixed an issue where Lobby Links would become reactivated if a Custom Game lobby was recreated with the same map and by the same player. Ranked and Unranked Archon matches are now properly categorized as Archon games instead of 2v2 games in the Match History. “Archon Co-op vs. AI” Custom Games will no longer automatically start by opening the lobby to the public.

Fixed an issue where a player could enter a locked state when leaving the Tutorial from a Custom Game lobby. Fixed an issue where chat text would extend beyond three lines when the Chat Panel was not in focus. The Profile Ladders Statistics Race Report Archon Ranked dropdown now shows the correct stats. Non-party leaders no longer have the dropdown option to use Recover Game in the Replays tab. The UI will no longer disappear when reconnecting to Battle.net while viewing a Profile. Players can now properly leave a Group or Clan that only has 1 player in it. Players who are banned from a group or clan are no longer able to view News and Events items of the group they were banned from.

Players who are banned from a group or clan will now properly see the default Groups & Clans info panel instead of an empty group list. Lifting a ban on a player not in the group no longer causes the player to receive an erroneous message. Fixed a display issue that could occur when getting invited to a Group or Clan while viewing an empty Trophy Case.

The in-game Income Tab now properly reflects the real-time changes made in Legacy of the Void. Fixed an issue where a load screen would appear when switching user interface screens after leaving a “Watch With Others” replay. Observers who leave a game or a replay are now properly removed from the Observers list in the Message Log. The countdown timer to the start of an Automated Tournament no longer counts down from 5 twice. Fixed a formatting glitch that could occur when viewing saved games from the Load Game dialogue.

Fixed a number of display issues that could occur in the Co-op Missions commander selection screen if a player was disconnected and reconnected to Battle.net. Fixed a number of display issues that could occur with the Co-op Missions commander selection animation when two players in a party are selecting commanders. Fixed an issue where queuing for a multiplayer game and then attempting to ready up for a tournament would cause the player to get into a locked state.

Starcraft 2 Offline Patch

Fixed an issue where trophies would fail to display when opening the Trophy Case more than once. Fixed an issue where old tournament snapshots would fail to load when viewed through the Trophy Case. Fixed an issue where certain hotkeys would be unassigned in the US Lefty layout in localized versions of StarCraft II. Fixed an issue where the Game Duration warning dialogue would flicker in an Automated Tournament game.

Fixed an alignment issue with Karax’s Home Screen background model. Publishing. Fixed an issue where the color Pink would cause maps not to publish if selected as User or Computer Team Color for maps with greater than seven user or computer-controlled players. Cutscene Module. Fixed an issue where layers of parent items would not be retained when pasting after using Copy or Copy With Hierarchy in the Timeline Tree. Fixed rearranging of objects when pasting in the Timeline Tree.

Fixed an issue where using undo with Ghost Mode on would cause duplicate GUIDs in the cutscene data. Terrain Module. Fixed issues with placing and selecting objects on maps with no terrain. Fixed a crash that could occur when dragging fill brushes on symmetrical maps.

Fixed an issue where certain doodad options were missing in the Layer Doodad dialogue in the Taiwan version of StarCraft II. Fixed a crash that could sometimes occur if the Mac SC2 Editor was launched in a language that uses non-ascii characters. Fixed an issue where switching to High graphics quality on a medium-end system would not prompt StarCraft II to restart. Fixed an issue on the Replays screen where the Show in Finder button would not function properly if there were no save or replay files in the folder.